Game Development
Single-Player Idle Game
We build a single-player idle game for you: players don't need to keep playing actively, resources keep building up while they're away, and they come back to upgrade. We make the interface, characters, backgrounds, sound effects and background music. It's built first as a web version that can be played by opening a URL on a phone or computer; release on Android and iOS is available as an add-on. When it's done, the source code, game balance files and original art and sound files are all handed over to you.
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Plans & Pricing
🌐 For clients outside Taiwan: we build your site in your own language at no extra cost. Additional languages are quoted separately.
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Starter
US$1,230
- One gameplay mode, about 30 upgrade items, one rebirth tier
- Offline earnings
- Saves stored on the player's device, exportable as a save code
- Balance sheet (game stats)
- Art: about 40 UI elements and icons, 2 backgrounds
- 15 sound effects, 1 background music tracks
2 more — show all
- First-year web hosting and SSL
- Source code and original art and audio files handed over (full buyout)
Possible genres: clicker, management, text, cultivation, raising, gathering
Ask about this planStandard
US$2,195
- Everything in Starter
- 2–3 combined gameplay modes, e.g. idle combat plus gear plus character growth
- About 100 upgrade items, multiple rebirth tiers
- Achievements, daily quests, collection book
- Tutorial for new players
- Art: about 80 UI elements and icons, about 15 characters and monsters, 4 backgrounds
1 more — show all
- 30 sound effects, 2 background music tracks
All ten genres are available, including merge, idle card and idle tower defense
Ask about this planComplete
US$4,130
- Everything in Standard
- About 10 chapters of content, with story events
- Playable offline (no internet needed)
- Multiple save slots
- Art: about 150 UI elements and icons, about 30 characters and monsters (animated)
- 4 character illustrations, 8 backgrounds, skill and upgrade effects
1 more — show all
- 50 sound effects, 4 background music tracks
If you want to publish on the app stores, we suggest starting with this plan
Ask about this planAdd-on: Android Release
US$810
- Packaged as an Android app, playable offline
- App icon, store screenshots and promo images
- Store page text
- Closed testing setup and review submission
- If rejected, we fix it until it passes
You apply for the Google developer account (one-time US$25)
Ask about this planAdd-on: iOS Release
US$1,130
- Packaged as an iOS app, playable offline
- App icon, store screenshots and promo images
- Store page text
- Review submission
- If rejected, we fix it until it passes
You apply for the Apple developer account (US$99 per year); Apple's review is stricter, so it costs more than Android
Ask about this planAdd-on: In-App Purchases
US$585
- Items such as chapter unlocks, ad removal and cosmetics
- Payments verified through the store's servers
- Purchased items can be restored after switching phones
One-time per platform; the store takes a 15%–30% cut
Ask about this planAdd-on: Watch Ads for Rewards
US$390
- Players choose to watch an ad in exchange for speed-ups or items
- Daily limit
- Set up for both Android and iOS
Requires the store release and your AdMob account
Ask about this planAdd-on: Character Illustration
US$260
- One character illustration
- Includes 1 major and 2 minor revisions
- Original files and commercial use license
Price per illustration
Ask about this planAdd-on: Original Music
US$390
- One background music track, about 1–2 minutes, loopable
- Includes 2 revisions
- Original files and commercial use license
Price per track
Ask about this planSingle-Player Game Maintenance
US$85/month
- Web hosting, SSL certificate and backups
- Store releases updated for new Android and iOS versions
- 1 hours per month: balance tweaks and small fixes
- Troubleshooting on business days
You already own the game outright, so stopping maintenance does not affect your ownership of the code; new content is quoted separately
Ask about this planOther features are open to discussion: small additions are free; for bigger ones we quote first, then build.
One-time purchase. After acceptance, the source code, balance tables and original art and sound files are all delivered. No revenue share and no license fees. Release on Android and iOS is an add-on. The web version doesn't go through an app store, so there's no store commission to pay.
Not included
- 3D games and action games that need real-time control
- Developer account application and annual fees (you apply for the accounts; fees are extra)
- Store commissions and payment provider fees (charged separately by the store or payment provider)
- Exchanging game currency for cash, letting players buy and sell game currency with each other, or any feature that turns in-game items into money
- Marketing, ad campaigns and social media management after launch
- Writing legal documents such as terms of use and privacy policies (you set the rules, we put them on the site)
- Features that need a server, such as player accounts, cloud saves and leaderboards (see "Multiplayer Idle Game")
Not included in this price; quoted separately if you need it.
FAQ
What kinds of idle games can you build?
We can build all the common types, and mix them too: • Clicker idle: tap to earn a little, then earn automatically after upgrading • Tycoon: run shops, restaurants or factories and keep growing • Idle adventure: characters automatically fight monsters, collect gear and level up • Cultivation idle: realms, techniques, alchemy and tribulations • Text idle: an all-text interface, driven by events and choices • Raising games: pets, characters, farms • Gathering: mining, fishing, woodcutting • Merge idle: merge two identical items into a higher-level one • Card idle: collect characters, build teams, auto battles • Idle tower defense: towers placed automatically, waves fought automatically Not currently accepted: 3D games and action games that need real-time control.
What's the difference between single-player and multiplayer?
Single-player: each player plays alone, saves are stored on the player's phone or computer, and no game server is needed, so development and monthly costs are lower. You can charge for downloads, offer rewards for watching ads, or sell unlockable content in the app. Multiplayer: players have accounts and saves are stored on the server, so they can continue on a new phone. You can add leaderboards, guilds, chat, arenas, server-wide world bosses, plus top-ups and a shop. Values and earnings are calculated on the server, so changing the phone's clock or editing save files doesn't work. If you want to test the market first, you can start with single-player and switch to multiplayer later. The gameplay and art can be reused, and the price difference is quoted separately.
How are you different from other game development teams?
First, the market rates: on Taiwan's freelance platform Tasker in 2026, simple mini-games cost US$970–100,000, full mobile games US$3,230–500,000, and games with multiplayer, a backend and operations tools US$16,130–2000,000. Most require you to ask for a quote before you know the price. How we do it: • Prices, plan contents and the number of art and sound assets are public on this page, and quotes list every item • We make the art and sound, so you don't need to find other people • We build the web version first, which plays on a phone just by opening it; store release is an add-on, so you don't pay for everything up front • Game values are kept in balance tables, so you can tweak the balance yourself without calling an engineer every time • Before delivery, we use a program to simulate 30 days of play progress to make sure players don't get stuck • You own the source code and original art and sound files outright, with a one-year warranty after delivery
How are the art and sound made?
We make the art and sound. The quantities for each plan are listed above, and the commercial use license is handed over to you as well. Before work starts, we make 2–3 art style samples, and full production begins only after you choose one. The interface, icons, characters, backgrounds, effects, sound effects and background music are all included in the plan. For more character illustrations or music, see the add-ons above. Market rates for reference: elsewhere, one character design costs US$165–18,000, a character CG US$0.11,000–4.80,000, one game music track US$645–60,000, and one sound effect US$10–700.
Can it be released on Android and iOS?
Yes. See the add-ons above; Android and iOS are priced separately. • You apply for the developer accounts: Apple costs US$99 per year, Google a one-time US$25 • New personal Google accounts must have 12 people test the app for 14 days in a row before it can be officially released. We'll tell you how to set this up • Selling game currency or unlockable content in the app requires the store's in-app purchases, and the store takes 15%–30%. This is the store's rule • The store version works offline and runs like a real app, not just a wrapped web page. If it's rejected, we fix it until it passes You don't have to publish to the stores either: the web version can be added to the phone's home screen and opens full-screen just the same. Top-ups go through ECPay or NewebPay, with no store commission.
How is the game balance adjusted?
Upgrade prices, output, drops and draw probabilities are all kept in the balance settings, separate from the code. For the single-player version, you get a balance table: edit it, upload it again, and the changes take effect. The multiplayer version has a balance admin panel where you edit directly on a web page, and the changes take effect the next time players enter the game. Before delivery, we use a program to simulate one player playing for 30 days in a row, to make sure every stage can be progressed through, players don't get stuck, and the game isn't finished in a day or two.
How does a single-player game make money?
There are three common approaches for single-player games, which can be combined: • Paid download: set a price in the store, and players buy it to play • Rewarded ads: players choose to watch an ad in exchange for a speed-up or item (see the add-ons above) • In-app purchases: unlock chapters, remove ads, cosmetics (see the add-ons above) All three require release in an app store. A web-only version is usually used as a brand campaign or a free game.
Not sure which plan fits? Fill in the request form with your situation and budget, and we'll reply with a suggested plan, scope and price range. Consultations and quotes are free.
Prices and timelines follow the written quote. The figures on this page are reference values before the scope is confirmed.