Card Games
Casual Card Game Platform
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Plans & Pricing
🌐 For clients outside Taiwan: we build your site in your own language at no extra cost. Additional languages are quoted separately.
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Starter
US$2,195
- One game (choose mahjong, poker, or dice)
- Web version and LINE version
- LINE, Google, and account login
- Game rounds and settlement
- Member data
- Points and transaction history
5 more — show all
- Leaderboard
- Admin panel
- Age rating labels and warnings
- First-year hosting, SSL, and backups
- Source code and files handed over (buyout)
Exchange for cash, physical goods, or anything of equivalent value in any form (we never take on such work). Named gifting, payment integration, app versions, and real-time multiplayer not included
Ask about this planProfessional
US$4,130
- Everything in the Starter plan
- Up to three games
- Real-time multiplayer
- Named gifting
- Facebook and Apple login
- LINE Official Account broadcasts
12 more — show all
- In-game mailbox
- Friends and private messages
- Shop and item inventory
- Redemption codes
- Announcements and scrolling ticker
- VIP levels
- Daily missions and achievements
- Season leaderboards
- In-game point purchases
- Cheat detection
- Account suspension
- Operations reports
Exchange for cash, physical goods, or anything of equivalent value in any form (we never take on such work). App versions quoted separately
Ask about this planPremium
Custom quote
- Everything in the Professional plan
- Four or more games, or custom gameplay
- App (iOS, Android)
- Guilds
- Matches and tournaments
- Gacha and prize draws (with odds disclosed)
6 more — show all
- Scheduled limited-time events
- Match replays
- Support tickets and reports
- GM dashboard
- Multiple languages
- Data analysis
Exchange for cash, physical goods, or anything of equivalent value in any form (we never take on such work). Needs vary widely, so we talk first and then quote
Ask about this planAdd-on: one extra game
US$810
- One game of the same type
- Rules, settlement, and screens
- Connects to your existing lobby, accounts, and points
- Admin records and reports
- Web and LINE versions kept in sync
- Source code and files handed over (buyout)
Exchange for cash, physical goods, or anything of equivalent value in any form (we never take on such work). Requires an existing live platform; original gameplay or special rules quoted separately
Ask about this planPlatform Maintenance: Basic
US$155/month
- Hosting, SSL, and backups
- Security updates
- 1 hours of setting adjustments per month
- Troubleshooting on business days
- Monthly report
"Adjustments" means changes that can be made in the admin panel without writing new code; new features, new games, and redesigns are add-ons quoted separately. This fee covers platform and operations support, not a game license; the games are already bought out, so stopping maintenance doesn't affect your ownership of the code. Hosting and domain renewal fees are extra
Ask about this planPlatform Maintenance: Operations
US$390/month
- Everything in the Basic plan
- 4 hours of adjustments per month
- Help investigating game rounds and complaints
- Connection quality monitoring
- Event value adjustments
- Emergency handling on holidays
"Adjustments" means changes that can be made in the admin panel without writing new code; new features, new games, and redesigns are add-ons quoted separately. This fee covers platform and operations support, not a game license; the games are already bought out, so stopping maintenance doesn't affect your ownership of the code. Hosting and domain renewal fees are extra
Ask about this planOther features are open to discussion: small additions are free; for bigger ones we quote first, then build.
Game development is a one-time purchase. After acceptance, the source code, database and all files are delivered at once. The code is yours, with no license fees and no revenue share. Add-on games are also one-time purchases. The infrastructure maintenance below is a monthly fee for hosting and operations support, and has nothing to do with game ownership. If you don't renew, the game is still yours. Prices are for a single game, with both the web version and the LINE version included. For named gifting, multiple games, real-time matches or an app version, see the Pro and Flagship plans.
Not included
- Game art and sound (we can outsource it for you, at extra cost)
- App store release and rating submission (you submit as the operator)
- Applying for the LINE Official Account and LINE Developers account (you apply, we do the setup)
- Operations planning, event design and marketing campaigns
- Writing legal documents and compliance judgments (please leave terms of service and standard contracts to your lawyer)
- Exchanges for cash, physical items or equivalents in any form (we never take on this work)
- Agent tiers and commission-split systems (we never take on this work)
- Matching for off-platform cash exchange or connecting you with currency dealers (we never take on this work)
Not included in this price; quoted separately if you need it.
FAQ
Can players send points to each other?
Yes. This is a standard feature, built as "named gifting." There are four settings in the admin panel, all of which can be changed: 1. Threshold: new accounts that haven't reached the required level or status can't send or receive; 2. Limits: per-transaction and daily amounts; 3. Records: who sent to whom, when, and how many points. Every transaction can be looked up; 4. Flags: large numbers of accounts sending one-way into the same account get flagged. Legally operated card and casual game platforms in Taiwan all have this feature, and usually set a level threshold too (for example, Star City Online requires level 50). The approach is the same.
How are game ratings handled?
Taiwan's Regulations for the Management of Game Software Ratings classify simulated mahjong, poker, dice, pachinko, horse racing, roulette, and linked games such as Little Mary, slot machines and fruit machines as "card and puzzle entertainment games." Whether "game results directly increase or decrease virtual game currency" is used as a factor in raising the rating level. Games of this type usually fall under the Parental Guidance 15+ rating or the Restricted rating, and must display the warning "Do not use the game for gambling, illegal acts or other similar behavior." We build the rating labels and warnings into the system in the places the regulations require. The actual submission and rating determination are handled by you as the operator, and we can help prepare the documents.
Will there be problems releasing on the App Store or Google Play?
Both stores have age and region restrictions for games of this type, and their review is stricter than for ordinary apps. We suggest checking their store policies before deciding on an app version, or starting with a web version to test the market. Please note this in the request form, and we'll assess it together.
Who owns the code when it's done? Do I have to keep paying a monthly fee?
The code is yours. Game development is a one-time purchase: after acceptance, the source code, database structure and all deployment files are handed over to you at once. There are no license fees, and we take no share of your revenue. There is only one monthly fee, for infrastructure maintenance: hosting, SSL, backups, security updates, troubleshooting and help investigating player complaints. That's a fee for operations support, not for using the game. If you stop renewing one day, the game is still yours, and you can move it to another host or have someone else maintain it. One of the acceptance items is literally "you can redeploy it yourself successfully once." Add-on games are also one-time purchases, not part of the infrastructure.
What counts as an "adjustment" in the maintenance plan?
The dividing line is whether new code has to be written. Anything that can be changed in the admin panel without touching the code counts as an adjustment and is included in the monthly fee: reward values, gift limits, entry thresholds, announcements and description text, small layout tweaks, adding or removing report fields, and so on. Anything that needs new code is development: new games, new systems, redesigns. Those are add-ons, quoted separately.
How much does an extra game cost?
For a card game of the same type, each additional game is from US$810 also a one-time purchase. It costs much less than the first game because accounts, points, the lobby, leaderboards, the shop and the admin panel are all shared. Only the new game's own rules, scoring and screens are added. Original game modes, local house rules or multiple scoring methods are quoted based on complexity. For idle games, see the "Game Development" category. We also build other non-card game types (such as match-3), discussed separately as well.
What other systems can be added?
We can build everything below, priced by scope. The figures in brackets are starting prices when bought separately; building them together with a plan is usually cheaper. All of them are one-time purchases, with no monthly fees. [Accounts & login] Phone or email verification (from 12,000), multi-device login control (from 8,000), age verification field (from 10,000) [Social] Friends system and private messages with sensitive-word filtering (from 18,000), guilds or clubs with member management, guild chat and guild tournaments (from 35,000), quick table messages and emote interactions (from 8,000), invite codes and referral rewards (from 10,000) [Mailbox & notifications] In-game mailbox system with system mail, attachment claiming and expiry cleanup (from 12,000), announcements and scrolling marquee (from 6,000), push notifications via LINE Official Account or web push (from 10,000) [Progression & missions] Missions and achievements system (from 16,000), check-in calendar and login streak rewards (from 8,000), levels and experience points (from 10,000), VIP tiers and perks (from 12,000) [Economy & shop] Shop and item inventory (from 22,000), multiple currencies such as gold, diamonds and tokens (from 12,000), gacha or lucky draws with a probability disclosure page (from 15,000), redemption codes and serial number system (from 8,000), in-app payment integration with credit card, LINE Pay, convenience store or in-app purchase (from 20,000) [Competitions & events] Match and tournament module (from 30,000), limited-time events and event scheduling (from 18,000), seasons and ranking tiers (from 15,000) [Support & operations] Support ticket system (from 15,000), player report and handling workflow (from 12,000), GM admin panel for sending mail, restoring points and checking matches (from 18,000), match replays and record lookup (from 20,000) [Data & other] Enhanced operations reports with retention, paying rate and funnels (from 18,000), cheat and abnormal behavior detection (from 20,000), multilingual support, per additional language (from 8,000) Feel free to ask about anything not listed. This table shows common items, not a limit.
Can you build cash withdrawal or cash exchange?
No. We don't take on this work, including withdrawals, exchanges for physical items or equivalents, and any form of buy-back mechanism. We also don't take on projects that plan to settle with players offline.
What if someone privately buys and sells points on my platform?
No one can stop private deals that happen outside the platform, but your admin panel should be able to see them. The gift flow report flags anything unusual: large numbers of accounts sending one-way into the same account is a very clear pattern. Once you see it, you can act: check the records and suspend accounts, all from the admin panel, and every action is logged.
Not sure which plan fits? Fill in the request form with your situation and budget, and we'll reply with a suggested plan, scope and price range. Consultations and quotes are free.
Prices and timelines follow the written quote. The figures on this page are reference values before the scope is confirmed.